I've done a few 3d batch renders 400 frames with NVIDIA's Iray render engine and the Node/ 1080Ti has increased render speed 10X to 15x from my previous speeds with CPU rendering. I haven't found how to use the NVIDIA EGPU (for rendering) and my built-in AMD FirePro 700s (for Monitoring) at the same time so any suggestions from the community would be appreciatedĬheck "About this mac " system report to confirm you are seeing your EGPU and Graphics card. Unplug all monitor outputs from Mac Pro - Plug monitor into Akito Node. See Yifanlu's notes on the “ NVIDIA eGPU support for High Sierra (NVIDIAEGPUSupport)" thread about disabling SIP but what worked for me was this:ĭownload epgu support file from Yifanlu's thread here: Restart again holding "command r" to boot into Mac OS Recovery mode and open terminal Now you need to get your MacPro to recognize the EGPU. Type password and type "y" when prompted. This script from Goalque is genius - I got it here:Īs the script runs you should see that it recognizes your Node and graphics card Open system prefs > NVIDIA Driver Manager > Graphics Drivers> select NVIDIA Web Driver Previous steps may be redundant but it worked for me. The Akito Node should appear on Thunderbolt Bus 0Ĭheck your build and download driver from here: Install NVIDIA Graphics Card into Akito Node then plug it to MacPro Thunderbolt bus 0 - restart.Ĭonfirm Node is being recognized by computer go to About this mac> system report> Thunderbolt. MacPro 6.1, 3.5 Ghz 6-Core Xeon E5, 16gigs ram, MacOs 10.13.2ĮGPU - EVGA Geforce GTX 1080 Ti in an Akito Node Thunderbolt 3Īkito Node to MacPro connection: Apple Thunderbolt 3 to Thunderbolt 2 adaptor, Thunderbolt 2 cable from apple adaptor into thunderbolt bus 0 (one of the bottom ones) This C4D file contains 75 different Octane materials using the Universal Material. I've done 3D renders with NVIDIA Iray with incredible results and since OctaneRender requires a CUDA enabled NVIDIA video card like Iray, this should help you out. And with Octane 3.0 we provide integration to a beta version of the new Octane Render Cloud to scale for all of your on-demand GPU compute needs.After a day or so of troubleshooting, I successfully got an NVIDIA GTX 1080ti in an Akito Node Thunderbolt 3 with an Apple Thunderbolt 3 to Thunderbolt 2 Adaptor to work with a MacPro 2013 running MacOs 10.13.2. Attached to your editing tools? No problem! Octane supports more than 21 plugins and has a fully interactive, real-time 3D editing viewport. And CINEMA 4Ds modular design - with a total of 8 modules that you can buy individually - allows you to custom fit the application to suit your needs and your budget. Use OctaneRender to create images of the highest possible quality at speeds up to 50x faster than CPU-based, unbiased renderers. CINEMA 4D offers you all you need to create high-end 3D pictures and animations - right out of the box. The release also incorporates important industry standards for GPU rendering, including Open Shader Language (OpenSL) and OpenVDB for particle simulation. Features include volumetric light field primitives and deep motion buffers for high frame rate VR rendering. Octane X Enterprise (Mac Only) Subscriptions allow artists and studios full access to OTOY’s acclaimed OctaneRender VFX software and ecosystem through low annual subscription offerings - with one year free on the Mac Pro, MacBook Pro, or iMac Pro, including network rendering support. The release of the new OctaneRender 3, brings new state-of-the-art tools never seen before in any production renderer. With Octane’s parallel compute capabilities, you can create stunning works in a fraction of the time. What does that mean? It means that Octane uses the graphics card in your computer to render photo-realistic images super fast. OctaneRender is the world’s first and fastest GPU-accelerated, unbiased, physically correct renderer. Octane Render for Cinema 4D V4.0-RC7-R4 Win/Mac
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